Welcome to the Socratic Dungeon!
This is a personal blog first and foremost, one that I am currently employing as both a collection of thoughts regarding tabletop roleplaying game design, and a documentation of my tabletop games and other projects.
About Me
I can’t say I’ve been in this hobby long compared to many other people; however, I’ve certainly spent the latter half of my life quite engaged in the subject matter of TTRPG and game design as a whole. My major spheres of interest are the design philosophy of the OSR (Old School Revival/Renaissance), as well as overlapping interests in Free and Open Source software, and older science fiction and fantasy literature.
I by no means am a professional in the TTRPG scene or in the writing department; however, I aim to steadily get there and hone my craft and skills to the best of my ability.
Game Design Tenets
There is a small but important number of design tenets which I follow to one degree or another.
While not an expert in the OSR, I generally base my tenets on that school of thought.
- Rulings over rules
- Character creation should be quick and easy
- Combat is lethal and has stakes
- Depth over complexity
- Emergent story over explicit story
- Player skill over character ability
- Use of procedures, DM tools, and useful tables
I think seven is a good number of core tenets, though this is always bound to change, and I could imagine probably a lot more I follow explicitly or subconsciously—but these represent a solid core foundation.